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Industries · Media & Entertainment

Platforms built for content, not just for launch day

A streaming platform doesn't get judged on launch day. It gets judged the first time a popular release sends traffic through the roof. We build OTT platforms, content workflows, and production scheduling systems designed for real content pipelines and the unpredictable traffic that comes with them.

15+Media & entertainment projects delivered
8+Years building content & streaming platforms
4 moFastest solo OTT platform delivery
Media & Entertainment software development

Content pipelines break in the handoffs, not the tools

Media production rarely fails because of a single bad tool. It fails in the handoff between them: a video encodes correctly but the metadata doesn't carry through to the CMS, a schedule changes and three teams find out at different times, licensing windows expire quietly because nothing tracked them centrally. We build the connective layer that's usually missing: content workflows, scheduling, and rights tracking that talk to each other, so traffic on release day doesn't catch the platform off guard.

  • Traffic is unpredictable and spikes hard around releases, live events, or trending content
  • Content metadata, rights windows, and licensing need central tracking, not tribal knowledge
  • Production scheduling spans multiple teams who need visibility without stepping on each other's changes
Content pipelines break in the handoffs, not the tools
OTT & Streaming Platforms Content Scheduling & Workflow Rights & Licensing Tracking Content Management Systems

Our media & entertainment work, in numbers

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Media & entertainment projects delivered
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Years building content & streaming platforms
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Peak traffic handled during live release events
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Fastest solo end-to-end OTT platform delivery

From content ingestion to the screen it plays on

Encoding, scheduling, rights, and delivery connected as one pipeline, so a change upstream doesn't get lost before it reaches the audience.

OTT & Streaming Platforms

Video delivery, subscription management, and content libraries built to handle real audience scale.

Content Scheduling & Workflow

Production and publishing pipelines that keep every team working from the same schedule.

Rights & Licensing Tracking

Central visibility into what content is licensed where, and when a window closes.

Content Management Systems

Metadata, tagging, and asset management that keeps a growing content library actually searchable.

Viewership & Engagement Analytics

Real data on what's being watched, dropped, and rewatched, not just total play counts.

Production Team Collaboration Tools

Shared visibility across editorial, production, and distribution teams on one release timeline.

A project we can talk about

Media & OTT 01

Content & Media Workflow Platform

A media company needed an end-to-end platform to manage content ingestion, scheduling, and publishing across multiple channels, previously handled through a mix of spreadsheets and manual file handoffs between teams. We architected and delivered the full platform independently in four months, connecting production scheduling directly to the publishing pipeline.

4 mosolo delivery, design to launch
1unified pipeline replacing 3 disconnected tools
Multi-channelpublishing from one schedule
Content & Media Workflow Platform
Real-time streaming dashboard for live events
Live Events 02

Real-Time Streaming Dashboard

Built monitoring and audience analytics for a platform handling live event streaming at scale.

3xpeak concurrent viewers handled
Production scheduling and rights tracking tool
Production 03

Production Scheduling & Rights Tracker

A shared scheduling tool tracking production status and licensing windows across content teams.

0missed licensing deadlines since launch

What working with us actually looks like

We build for the traffic spike, not the average day

Streaming and content platforms are architected around your busiest release moment, not quiet-week load.

We connect the handoffs that usually break

Scheduling, rights, and publishing are built to talk to each other instead of living as separate spreadsheets.

Delivery quality across devices is core scope

Smooth playback across connection speeds and devices is treated as a requirement, not a nice-to-have.

One accountable team, not a chain of vendors

Ingestion, CMS, and delivery are built by the same team: no finger-pointing when something breaks between systems.

Our approach for media & entertainment projects

01

Map the Content Pipeline

We trace how content actually moves today: ingestion, scheduling, rights, and publishing.

02

Design for Peak Traffic

Architecture is planned around release-day and live-event load, not average daily viewership.

03

Build the Pipeline End to End

Ingestion and CMS first, scheduling and delivery layered in: working software at every stage.

04

Load Test Before Release

We simulate real spike traffic and playback conditions before your actual release goes live.

05

Launch With Monitoring in Place

Go-live is monitored in real time, with a response plan ready if traffic exceeds projections.

06

Support Around Release Schedules

Support scales around your release calendar and live events, not just standard business hours.

Common questions about media & entertainment projects

Can the platform handle a large traffic spike during a release?

Yes, we load-test against your projected peak viewership before launch, not just average-day traffic.

Do you handle video encoding and multi-device delivery?

Yes, encoding pipelines and adaptive delivery across devices and connection speeds are part of the standard scope.

Can you track content rights and licensing windows?

Yes, central rights and licensing tracking is available so windows don't expire unnoticed.

Do you integrate with our existing CMS or production tools?

In many cases yes, we assess what's already working and integrate rather than force a full replacement.

How long does an OTT platform build typically take?

A focused MVP can launch in as little as 4 months; full-featured platforms with multi-channel publishing are scoped individually.

Do you provide analytics on viewership and engagement?

Yes, real viewership, drop-off, and rewatch analytics are available, not just aggregate play counts.

Get a response within one business day

Let's talk

Ready to build for media & entertainment?

Tell us what you're running today and where it needs to get to. We'll come back with a straight scope, a realistic timeline, and an honest answer if something you asked for isn't the right call.